With video games like Call of Duty, Grand Theft Auto, Overwatch, Half-Life, Battlefront, Portal, Far Cry, Halo, Fortnite, and other violent first-person shooter games being continuously welcomed into households and absorbed by minds young and old across the country, you can’t help but question whether these games and other video game violence are contributing to the media accused of normalizing and encouraging real-life acts of violence.
In an episode recorded live at Heroes Con 2018 in Charlotte, the Shrinks employ their personal and professional encounters with violent behavior to explain why media, and video games in particular, are not inherently prone to inciting acts of violence, as proven by psychological research.
They also discuss how the U.S. has a track record of jumping to censorship too soon when popular political interest demands it, the importance of knowing what media your child is mature enough to handle, and how there are far more influences than video games to consider when determining why a person would take up arms against fellow Americans.
“Violence among teens is the lowest it has ever been, but you’re not hearing those stories, and it’s primarily because of the way the human brain is wired or designed to look for danger.”
– Dr. Frank Gaskill
Speak your Mind!
Our Shrinks got to answer questions from the audience live at HeroesCon, but we’d like to get the rest of our listeners in on the conversation! Reply below or send us your thoughts at firstname.lastname@example.org. Your input could even be featured on the next episode of the Shrink Tank Podcast!
Need a longer session with the Shrinks? Check out our last episode here.